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Lobotomy Corporation might be the closest we'll ever get to a Stockholm Syndrome sequel.
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Welcome to the world of Project Mood.
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A beautiful apocalyptic hellhole inspired by the mythical country...
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...of South Korea.
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A utopia on Earth, where capitalism was squared all the way up to nine, and not killing someone by the age of 10 officially qualifies you...
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...for handicap parking.
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You may have heard of it from its severely neurodiverging community and...
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...ro- and Roblox.
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In Lobotomy Corp, you are essentially a manager of a 10-story Burger King, located within the Bronx.
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Your assistant manager is the newest version of Rock AI, and your deep frar just so happens to be the god from the Bible.
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You will need to keep this place running for 50 days without it turning into something that resembles Nagasaki.
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Which is a nigh-impossible task if you want to have fun, since this game actually hates you, and it was made for God's worst masochist.
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So join me as I enjoy the horrors of retail work and working with mentally ill clankers, one agonizing floor at a time.
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The first thing you'll notice upon the start of the game is the... is the ominous box.
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Yeah, well that's what we call an abnormality, and these bad boys can power up to at least like two Xbox G60s, if they feel like it.
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Abnormalities spawn from the human conscious of the past, present and future.
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And because of that, they can be...
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Literally anything.
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They can embody any concept or any idea that ever came from a human in whatever period of time.
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Which means, whatever you're currently thinking about could be an abnormality.
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Which also means, whatever your great-great-great-grandfather was thinking about could also be an abnormality
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and whatever your future great great great granddaughter is thinking about could also be an abnormality.
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The male pattern baldness abnormality is coming for you.
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The second thing you'll notice is the epic locked up skull with its own Wikipedia page.
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You'll have to research this bad boy in order to make weapons out of the abnormality's vital organs.
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And this can be done in four different ways.
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Instinct work is done by doing physical tasks like touching, grooming, or feeding the abnormality.
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Inside is about filling its room with Funko Pops or something, I don't know.
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Attachment is socializing with it, and repression is beating the shit out of it.
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To conduct the research and to suppress them, yes, they can indeed breach, you have your employees.
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Your facility's workforce is comprised of two different things, agents and clerks.
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Agents are the bulk of your forces, since they literally do everything.
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And Clerks, on the other hand, are only a grand conspiracy of the top 1% to try and make you kill yourself.
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The clerks have no stats, they have no real use, and because of that they kind of only exist to paint the walls red.
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Funnily enough, there's also a couple abnormalities that love to breach when clerks are dying.
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So have fun trying to keep a dozen suicidal clerks alive from literally everything inside the corporation
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and they are such a hindrance, there is an upgrade that lets you execute them, and it is top tier.
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If you've done everything correctly, you should be able to meet the shareholders quota for the day, and unfortunately get to expand.
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Hello, uh, hello, quick question for Albu, uh, what the fuck?
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There are nine possible floors inside the corporation, with a minimum of four Satan's finest on each floor, all increasing in difficulty the farther you get.
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And to make everything just a tiny bit worse, every floor is supervised by a bunch of clankers, called the Seraphims.
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There's Malkus, the worst one, hated by everyone, a bit deranged.
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Yeechud, an unaffectionate nerd, who lowers your bitrate out of spite.
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Hard.
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Everyone got that one schizophrenic friend?
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Rock dealer by accident weaponized incompetence to such a degree, It could rival the US Air Force.
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She also killed herself.
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Nutsack.
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Hod's number one customer.
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A f*ing bum.
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Only person to outsmoke suit dog.
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Take threat.
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Manager of Hell.
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Locked in Hell due to racism.
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Gebov...
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Eww...
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A warmonger pushing for abnormality genocide.
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Ro- Robot LeBron.
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Cheese.
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Type of motherfucker to say, We live on a floating rock.
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My brother in Christ.
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You work at the evil ass rape building.
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Lock in.
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Baina.
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And the one no one cares about.
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With the crew now described in a questionable manner, they will now do absolutely nothing Since all they do is nag and have mental breakdowns,
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which can make them either kill you
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Kill you or kill you personally
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if you manage to somehow not get lobotomized by the Tosa
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rebellion You'll receive a gift equivalent of pure ambrosia sourced straight from Aphrodite's asshole.
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And just to make it clear how good some of these are, let me list them off.
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More energy yield, more bullets for clerks, insane new agents, healing anywhere within the facility,
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more lob points per day, and a higher movement speed for everyone.
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Double the possible gear, and a chance to just not die.
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These are all great, but the difficulty curve in this game is fucking vertical.
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Even the abnormalities range from Dark Souls to.. to grow a garden in Tears of Cancer.
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Zanes are the first tier, and they are as useful as my high school degree.
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You could use them both as toilet paper.
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Tier includes such whores as the vending machine.
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Theth and He are next up and uh...
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Um...
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Webs are the fourth tier, and these things are somehow the worst.
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All of these bastards have a gimmick and a twitlonger's worth of things to keep track of.
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Here includes those fh sisters.
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The Alephs, uh, sh- The Alephs should be shot with a gun.
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Good luck taking care of four raging nuclear facilities simultaneously.
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Why is nothing there?
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Mother f*er, something is there.
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Now, forget everything I said about all of them since they all actually f*ing suck.
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For example, there is a test that within the right circumstances will summon what I can only call as The Angry Bird.
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And for your information, the game hates you so much, they hid an Aleph as a Saiyan.
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And it was so funny, they did the f*ing joke twice.
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Christ is alive in Korea.
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And he happens to hate us.
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And to defend myself from his sadistic creations, I'll need gear.
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It's something you'll only get after fully researching an abnormality.
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And there's three different types of gear.
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Ego weapons, Ego armor, and Ego gifts.
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Weapons and armor are your main equipment, since, well...
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They're the ones that kill the abnormalities.
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Ego weapons are capable of doing four different types of damage, and Ego suits are either weaker or stronger against those types.
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And, funnily enough, making the gear is just the ethical version of Monster Hunter.
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Instead of violently killing them and taking out their organs, we politely ask for them.
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Examples of Ego gear we can acquire through diplomacy are the slime girl's slime in a jar,
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Grandma's gun and the bee gun you get from the Queen Bee.
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Then there's also the gifts, which are the only type of gear we can obtain randomly.
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And because of that, good luck trying to get Aleph Ego gifts.
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The odds are not in your favor.
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And if I can be for real, these things only exist for our farming.
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And they're practically useless.
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So what you need to know from this is
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that Ego gear is basically one of the most important things for your corporation, since you'll stop valuing human life after a while,
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and unlike agents, your gear is kept even if you reset the game.
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Speaking of which, the memory repo is your greatest friend and a life saviour.
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The minds for a child, League for the mentally ill, Valorant for the people we don't talk about, you get the idea.
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They happen every five days and you can recall to them whenever you feel like it.
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Imagine this scenario, you just made it to day 20 of Lobotomy Corporation.
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But on day 22 you get two abnormalities that single-handedly end your run Well, don't you worry since you can revert time
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and go back to day 20 with everyone still alive
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And you even keep the progress you made in those two days
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But if you happen to get those two abnormalities on day 20 instead of day 22 Well,
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then you're fucked and you're stuck with them But don't fret, since you can exercise the most radical protocol of them all.
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A Day 1 Reset.
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Doing a Day 1 reset feels like excavating your urethrape with a scalpel.
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It'll hurt at the start, but after you do it enough times, you'll eventually begin to like it.
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I think now is also a good time to tell you that I didn't actually finish this game.
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I would've, but Lobotomy Corporation has a very stupid bug, where if several employees die at the same time and the day is reset,
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There's a chance their deaths will be registered into the next day along with all their ego gear, making you lose it all if you restart the day.
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And all of this happened to me exactly on a memory repo day.
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And I lost six pieces of Aleph gear, which I couldn't get back anymore, since I didn't have access to the abnormalities anymore,
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and I wouldn't be able to beat Hukmas and Bina's core suppressions in time without memory repoing again.
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Maybe this was just a Nintendo game mechanic, I don't know, But I'm too much of a pussy to record another 10
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hours of footage for this video whilst putting my mental health on the line Anyways, I think that about does it for the actual explanation part of the video
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and before I let you my dear viewer leave I'd like to give you some of my final thoughts
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and also thank you for making it this far Do you consider subscribing
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if you want more vans
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and slop like this every few months now as a player
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of cruel games I walked into Lobotomy Corp expecting to like the game and just to make it very clear clear.
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Yes, the game is absolutely phenomenal, and I'd highly recommend it if you have issues.
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The gameplay can be extremely hard and painful, due to the game's spaghetti code, but the story Aaba makes up for it with its characters and lore.
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And also, I purposefully left out the story and the lore of the game, since, well, I'm not educated enough for that.
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And I'd still urge you to get the game yourself.
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There's three endings which I won't go into, but all of them require tons of work, such as 100%ing all the abnormalities and suppressing all the Sephirots.
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But all that hard work will lead you straight into the sequel of this game.
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This was my first taste of the Project Moon franchise, and honestly, I can't wait to play more.
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And maybe make a video on either Limbus or Library of Ruina.
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Anyways, that's all for today.
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Let's try and fool YouTube into thinking this was a good video by commenting positive things about the Vagbass experience.
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Anyhow, bye bye and see you in half a year!

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Tutto ciò che serve per parlare fluentemente

Pronuncia con IAVoto per ogni frase
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VocabolarioCostruisci il tuo lessico
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Vocabolario e note di pronuncia per questa lezione

Questa lezione di conversazione di livello B2 si basa sul video “The Cruelest Game You've Never Played”. Le parole che ritornano più spesso: gear, ego, abnormalities, abnormality. Questo video contiene 149 frasi e 1909 parole da ripetere con lo shadowing. Il parlato dura 10:57. Chi parla ha un ritmo naturale di circa 174 parole al minuto, vicino a una conversazione quotidiana. Solo il 79% delle parole rientra nelle 3.000 più comuni dell’inglese, quindi il lessico è impegnativo.

Vocaboli chiave di questo video

Le 15 parole più avanzate del video, con pronuncia e significato:

ParolaPronunciaSignificato
abnormality sostantivo/ˌæbˌnɔɹˈmæl.ət.i/anomalia
clerk sostantivo/klɝk/impiegato, impiegata
reset verbo/ɹiːˈsɛt/azzerare, rimettere a zero
tier sostantivo/ˈtɪɚ/strato, ripiano
repossession sostantivoriappropriazione
slime sostantivo/slaɪm/melma, fanghiglia
armor sostantivo/ˈɑːɹ.mɚ/armatura
sequel sostantivo/ˈsiːkwəl/seguito
breach sostantivo/ˈbɹiːt͡ʃ/breccia
organ sostantivo/ˈɔːɡən/organo
mentally avverbio/ˈmɛntəli/mentalmente
ambrosia sostantivo/æmˈbɹoʊʒə/ambrosia
anyhow avverbio/ˈɛn.i.haʊ/in ogni caso, in ogni modo
baldness sostantivocalvizie
deranged aggettivo/dɪˈɹeɪnd͡ʒd/squilibrato

I phrasal verb che sentirai

ParolaPronunciaSignificato
lock up verbo/ˌlɒk ˈʌp/imprigionare, incarcerare
take out verbocavare, cacciare

Pronuncia a cui fare attenzione

Chi parla usa 33 contrazioni e forme ridotte, come you'll, don't, I'd. Pronunciale nella forma breve, così come le senti.

  • I suoni “th”: mythical /ˈmɪθɪkəl/, ethical /ˈɛθɪkəl/
  • I suoni “sh” e “zh”: ambrosia /æmˈbɹoʊʒə/, socialize /ˈsoʊʃəlaɪz/, repression /ɹəˈpɹɛʃən/, shareholder /ˈʃɛəˌhəʊl.də(ɹ)/, suppression /səˈpɹɛʃən/
  • Parole lunghe — attenzione all’accento: abnormality /ˌæbˌnɔɹˈmæl.ət.i/, agonizing /ˈæɡ.ə.naɪ.zɪŋ/, apocalyptic /əˈpɒ.kə.lɪp.tɪk/, incompetence /ɪnˈkɒm.pə.təns/, purposefully /ˈpɝ.pəs.fə.li/

I suoni difficili per chi parla italiano:

  • /h/ — va soffiata, non è muta: anyhow /ˈɛn.i.haʊ/, hindrance /ˈhɪndɹəns/, handicap /ˈhændikæp/, shareholder /ˈʃɛəˌhəʊl.də(ɹ)/, heal /ˈhiːl/
  • Consonante finale — senza aggiungere una vocale dopo: clerk /klɝk/, reset /ɹiːˈsɛt/, suppress /səˈpɹɛs/, breach /ˈbɹiːt͡ʃ/, apocalyptic /əˈpɒ.kə.lɪp.tɪk/
  • /æ/ — più aperta della “e”: abnormality /ˌæbˌnɔɹˈmæl.ət.i/, agonizing /ˈæɡ.ə.naɪ.zɪŋ/, ambrosia /æmˈbɹoʊʒə/, masochist /ˈmæ.səˌkɪst/, scalpel /ˈskælpəl/

Come esercitarsi con questo video

  1. Ascolta tutto il video una volta senza parlare e annota le parole che non conosci.
  2. Inizia a velocità 0,75×, fai shadowing frase per frase e torna alla velocità normale quando diventa facile.
  3. Registrati e confronta con l’originale, facendo attenzione a parole come abnormality, clerk, reset.

Cos'è la tecnica dello Shadowing?

Shadowing è una tecnica di apprendimento delle lingue supportata da studi scientifici, originariamente sviluppata per la formazione dei traduttori professionisti e resa popolare dal poliglotta Dr. Alexander Arguelles. Il metodo è semplice ma potente: ascolti un audio in inglese di madrelingua e lo ripeti immediatamente ad alta voce — come un'ombra che segue il parlante con un ritardo di solo 1–2 secondi. A differenza dell'ascolto passivo o degli esercizi di grammatica, lo shadowing costringe il tuo cervello e i muscoli della bocca a elaborare e riprodurre simultaneamente i modelli di discorso reale. La ricerca dimostra che migliora significativamente la precisione della pronuncia, l'intonazione, il ritmo, il discorso connesso, la comprensione dell'ascolto e la fluidità del parlato — rendendolo uno dei metodi più efficaci per la preparazione alla prova di speaking dell'IELTS e per la comunicazione reale in inglese.

Tecnica dello shadowing: leggi la guida completa passo dopo passo →