Pratique du Shadowing: I tried gaming on Linux... - Apprendre l'anglais à l'oral avec YouTube

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Last week, I built this Linux gaming PC on a livestream.
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Last week, I built this Linux gaming PC on a livestream.
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I decided it was time to upgrade from my HP desktop with its integrated graphics and dumb proprietary motherboard.
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That desktop is rated W for the wrath of gamers nexus.
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The HP couldn't even play Halo 3 at 60fps, so I decided that this upgrade would be a success if I could achieve that on Linux with Steam and Proton.
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I was encouraged after I watched Linus' series on gaming on Linux, because last time I'd tried was in 2020 on a Kubuntu Focus laptop,
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and my experience back then wasn't that great.
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I decided to install Ubuntu Linux, and that resulted in over two hours trying to get graphics drivers installed on this thing, instead of playing games.
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Of course, that was disappointing, but I learned a lot from that experience and from further testing the rest of last week, and I wanted to share what I learned in this video.
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And TLDR, before you start commenting mid-video about my decisions, the main problem was the version of Ubuntu I installed was too old to have the right driver pre-installed,
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and yes, the best answer would be to use a more bleeding-edge Linux distro, but that's not the most important thing I learned.
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First of all, a lot of people have already asked, why didn't I just install Windows?
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I mean, if you're gonna install Windows-only games like Halo, doesn't Windows make more sense?
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Well, as I mentioned last week, I'm a Mac user for my workstation, and I run Linux on all my servers.
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I hate the idea of licensing for an operating system, and Windows just doesn't do it for me.
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Plus, I really wanted to test gaming on Linux, especially after Valve started building the Steam Deck and SteamOS, so Linux it is.
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But why Ubuntu?
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Well, that's a more complicated decision.
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Searching on the internet, you'll find a thousand lists of top Linux distros for gaming, and every one of them is different.
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Everyone has their own opinion.
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This is probably the main reason I don't know if there will ever be a year of the Linux desktop, Because there are so many options, and because many of them are good,
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and because so many people have their favorite distro and will die on a hill defending it, new users are faced with analysis paralysis.
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Heck, the best illustration of someone getting burned by that is in Linus' first video on gaming on Linux.
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He installed Pop!
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OS because so many users are nuts over it, but then when he encountered a problem with the installation, he pasted in a random command and he eventually nuked the entire install.
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I don't blame Linus.
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Heck, on my livestream, I ended up trying some random dumb things people were commenting in live chat.
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But there are too many foot guns in Linux, and the biggest problem in my mind is the fact
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that half the internet has bad information that might solve a problem in one case, but causes ten others for anyone else.
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And those distros, I mean, all stream long, I had people telling me that Ubuntu was the best option.
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Or the worst.
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Or I was smart for choosing the LTS release. Or dumb.
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Or that I should have chosen Fedora, Manjaro, Pop!OS, Mint, Arch, or one of another dozen or so other distros.
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But I stuck with Ubuntu LTS for three reasons.
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First, I'm familiar with Debian-based distros, so Ubuntu is comfortable for me.
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And I know from past experiences that Ubuntu's default desktop environment is pretty stable
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and is about as simple to use as macOS macOS.
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Second, almost all the most popular distros seem to be based on Ubuntu anyway, so why not choose the parent distro directly?
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Third, I chose the LTS because it's listed first, it seems like it has better support according to the Ubuntu download page,
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and Andy's own driver release notes mention Ubuntu 2004 and not 2110.
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So, what could go wrong?
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Well, a lot, apparently.
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After assembling the computer and figuring out I had to mash the F12 key to boot into the USB installer, I installed Ubuntu 20.04 and then Pharonix TestSuite.
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Pharonix is a great tool for running any kind of benchmarking on Linux, and I chose to run the Heaven benchmark to see how fast the RX 6700 XT would be.
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And that's when I realized I'd need to do some more work.
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The rendering was crawling at literally one frame per second.
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So I googled RX 6700 XT Ubuntu driver and clicked on the first result.
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That was my first mistake.
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I downloaded the 2050 driver using the the link on AMD's website, because that was the first search result that came up.
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What I didn't realize at the time was the 2050 driver was a couple years old, and I should have downloaded the 2150 driver instead.
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But I plunged forward anyways, and ended up breaking that install completely.
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I spent some time running other benchmarks, and was happy to see that this Ryzen 5 5600X was beating the average scores on benchmarking.org,
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at least for video encoding and kernel compiles.
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But eventually, I tried to do an in-place upgrade from Ubuntu 2004 to 2110, using Ubuntu's Do Release upgrade tool,
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and that kind of upgrade is always risky, and in this case it actually made things worse.
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I was getting 1080p initially, but now the monitor was stuck on a blurry 1024x768.
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So later in the stream, after people in chat were saying to mess around with Mesa and Wayland, two things I know I'd blow up even more during the livestream,
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I decided to wrap it up and dig in without everyone watching over my shoulder.
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I saw some commenters point out my mistake downloading the wrong driver version, so I erased the drive completely and installed a fresh copy of Ubuntu 2004,
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then tried installing the latest driver version from AMD's website.
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This time, I took the time to do everything exactly like their website says, and I still ran into an installation problem.
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At this point, I had two choices.
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Spend potentially hours futzing around with packages and desktop environments, or just try the latest OS release.
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So I went with the more bleeding edge Ubuntu 2110.
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After I installed it, I opened up the screen settings
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and could tell the driver was working right away since I could set my monitor's refresh rate to 144Hz.
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And running heaven was a much more heavenly experience with an average of 242 frames per second.
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A few people I trust also recommended Fedora, so I installed Fedora 35.
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Besides the background image being different, the desktop environment was nearly identical to Ubuntu's, and it also worked with my graphics card right out of the box.
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To finish my gaming tests on both Ubuntu and Fedora, I installed Steam, which was easy enough to do either by downloading from Steam's website on Ubuntu
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or installing from the software app on Fedora.
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I signed in, enabled Proton and Steam settings, then waited for Halo's MCC to download.
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I launched it with Easy Anti-Cheat enabled, hoping I could play multiplayer, and waited for the Halo 3 campaign to download.
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The campaign ran fine, and I even uncapped the frame rate limit in quality settings, and it still played great.
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But if I tried online multiplayer, I got this anti-cheat incident warning, and it said that easy anti-cheat wasn't enabled, even though it technically was.
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So it looks like Microsoft still needs to update MCC to get multiplayer working with Linux.
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Well, at least the campaign is still fun.
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But in the end, the problem was my fault.
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But like many things in Linux, because I chose the wrong path starting out, it took me a while to find the problem.
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And for people new to Linux, especially if they don't come with years of experience running Linux headless on servers like I did, it's not easy to know the right path,
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and it's especially difficult because of the responses you get when you ask for help.
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Throughout the livestream, everyone would question my distro choice, and everyone seemed to offer a different opinion about which one I should have installed.
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Use Arch!
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Use Mint!
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Ubuntu's terrible!
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Ubuntu's awesome!
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I'm used to that level of noise, and I have a pretty thick skin, so when people question my intelligence, I read past that and still figure out the problem.
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But for someone who might be getting to their first Linux build, it's maddening, and can quickly turn someone off from Linux forever.
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Over in the Windows world, the hardest OS decision is whether to install Windows 10, or suck it up and install Windows Vista.
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I mean, Windows 11.
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And on macOS, nobody cares because nobody actually games on Macs.
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So I would like to see how far we could take Linux once Asahi gets stable.
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I did want to highlight a few encouraging things though.
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First, when I did install the write distro, everything just worked.
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You might not think that's much, but 5 or 10 years ago, that was not the experience you'd get with Linux.
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Unlike my experience using random hardware on the Raspberry Pi, I don't have to compile kernels or custom modules anymore.
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I just installed the OS, and things like this 10 gigabit ethernet card just worked.
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RGB lighting was even easy to control with open RGB, though I haven't figured out how to control the RAM's lighting yet.
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It's just stuck in that rainbow loop.
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And things like PWM fan control, energy saving, all that stuff just worked.
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I was able to start using the computer right away.
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The last time I seriously gave it a try was on Kubuntu a few years ago, and at that time I still encountered a few growing pains.
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So it's gotten a lot better.
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But if there's anything I hope you take away from this video, it's be kind.
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If someone posts something that seems boneheaded and stupid, don't waste your breath pointing that out.
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We were all noobs at some point, and we all made those same mistakes.
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Instead, give a gentle suggestion about how to do it the right way, or maybe just don't say anything at all.
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The problem of first-time users being barraged with borderline toxic responses probably won't ever go away completely.
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But we can all do our part welcoming new members into the Linux community, especially as the Steam Deck is going to bring in a new generation of users.
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Until next time, I'm Jeff Geerling.

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À propos de cette leçon

Vous vous entraînez en anglais avec "I tried gaming on Linux..." en utilisant la technique du Shadowing.

Qu'est-ce que la technique du Shadowing ?

Le Shadowing est une technique d'apprentissage des langues fondée sur la science, développée à l'origine pour la formation des interprètes professionnels. Le principe est simple mais puissant : vous écoutez de l'anglais natif et le répétez immédiatement à voix haute — comme une ombre suivant le locuteur avec un décalage de 1 à 2 secondes. Les recherches montrent une amélioration significative de la précision de la prononciation, de l'intonation, du rythme, des liaisons, de la compréhension orale et de la fluidité.