跟读练习: Mind-bending new programming language for GPUs just dropped... - 通过视频学习英语口语

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Yesterday, the clouds opened up, and a weird new programming language came down to Earth, with a promise of parallelism for all thou who writeth code.
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This is big if true, because parallel computing is a superpower.
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It allows a programmer to take a problem that could be solved in a week, and instead solve it in seven days using seven different computers.
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Unfortunately, running code in parallel is like conducting a symphony.
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One wrong note, and the entire thing becomes a total disaster.
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But luckily, Bend offers hope by making a bold promise.
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Everything that can run in parallel, will run in parallel.
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You don't need to know anything about CUDA, blocks, locks, mutexes, or regexes to write algorithms that take advantage of all 24 of your CPU cores,
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or even all 16 ,000 of your GPU cores.
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You just write some high -level
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Python -looking code, and the rest is magic.
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It is May 17th, 2024, and you're watching the Code Report.
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When you write code in a language like
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Python, your code runs on a single thread.
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That means only one thing can happen at a time.
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It's like going to a KFC with only one employee who takes the order, cleans the toilets, and cooks the food in that order.
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Now, on a modern CPU, you might have a clock cycle around 4 gigahertz, and if it's handling one instruction per cycle,
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you're only able to perform 4 billion instructions per second.
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Now, if 4 Gips is not enough, you can modify your Python code to take advantage of multiple threads,
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but it adds a lot of complexity to your code.
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And there's all kinds of gotchas, like race conditions, deadlocks, thread starvation, and may even lead to conflicts with demons.
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Even if you do manage to get it working, you might find that your CPU just doesn't have enough juice at
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which point you look into using the thousands of CUDA cores on your GPU.
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But now you'll need to write some C++ code and likely blow your leg off in the process.
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Well, what if there is a language that just knew how to run things in parallel by default?
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That's the promise of Bend.
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Imagine we have a computation that adds two completely random numbers together.
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In Python, the interpreter is going to convert this into bytecode, and then eventually run it on the Python virtual machine.
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Pretty simple, but in Bend, things are a little more complex.
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The elements of the computation are structured into a graph, which are called interaction combinators.
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You can think of it as a big network of all the computations that need to be done.
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When two nodes run into each other, the computation progresses by following a simple set of rules
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that rewrite the computation in a way that can be done in parallel.
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It continues this pattern until all computations are done, then merges the result back into whatever expression was returned from the function.
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This concept of interaction combinators goes all the way back to the 1990s, and is implemented in a runtime called the higher -order virtual machine.
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HVM is not meant to be used directly, and that's why they built
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Bend, a high -level language, to interface with it.
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And the language itself is implemented in Rust.
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Its syntax is very similar to Python, and we can write a hello world by defining a main function that returns a string.
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Now to execute this code, we can pull up the terminal and use the ben run command.
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By default, this is going to use the Rust interpreter, which will execute it sequentially, just like any other boring language.
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But now here's where things get interesting.
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Imagine we have an algorithm that needs to count a bunch of numbers and then add them together.
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The first thing that might blow your mind is that bend does not have loops.
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Like, we can't just do a for loop like we would in Python.
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Instead, bend has something entirely different called a fold that works like a search and replace for data types.
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And any algorithm that requires a loop can be replaced with a fold.
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Basically, a fold allows you to consume recursive data types in parallel, like a list or a tree.
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But first, we need to construct a recursive data type.
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And for that, we have the bend keyword, which is like the opposite of fold.
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Now, if that's a little too mind -bending, maybe check out my back catalog for recursion in 100 seconds.
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But now let's see what this looks like from a performance standpoint.
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When I try to run this algorithm on a single thread, it takes forever, like 10 minutes or more.
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However, I can run the same code without any modification whatsoever with the bend run C command.
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When I do that, it's now utilizing all 24 threads on my CPU.
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And now it only takes about 30 seconds to run the computation.
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That's a huge improvement, but I think we can still do better.
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Because I'm a baller, I have an NVIDIA RTX 4090, and once again, I can run this code without any modification on CUDA with bendrun -cu.
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And now this code only takes one and a half seconds to run, and I'll just go ahead and drop the mic right there.
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This has been the Code Report, thanks for watching, and I will see you in the next one.

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本课的词汇与口语要点

这节口语课以视频“Mind-bending new programming language for GPUs just dropped..”为素材。 视频中反复出现的词有:code, bend, computation, Python, parallel。 这段视频共有 60 个句子、904 个单词可供跟读。 讲话部分时长为 4:00。 说话人语速较快,每分钟约 226 个词,会出现较多连读和弱读。 只有 77% 的单词属于英语最常用的 3,000 词,词汇难度较高。

视频中的重点词汇

视频中 15 个值得学习的单词,附发音和释义:

单词发音释义
bend 动词/bɛnd/彎 /弯
parallel 形容词/ˈpæ.ɹəˌlɛl/平行的
thread 名词/ˈθɹɛd/線 /线
fold 动词/ˈfəʊld/摺 /折, 折疊 /折叠
algorithm 名词/ˈælɡəɹɪðm̩/算法, 演算法
loop 名词/luːp/圈, 環 /环
solve 动词/sɒlv/解決 /解决
default 名词/dɪˈfɔlt/違約 /违约, 暴雷
interaction 名词/ˌɪn.təˈɹæk.ʃən/相互作用
implement 动词/ˈɪmpləmənt/實施 /实施, 執行 /执行
instruction 名词/ɪnˈstɹʌkʃən/教導 /教导
execute 动词/ˈɛksɪˌkjuːt/處決 /处决, 處死 /处死
cloud 名词/ˈklaʊ̯d/йүн, 雲 /云
element 名词/ˈɛləmənt/要素
string 名词/stɹɪŋ/線 /线

视频中出现的短语动词

单词发音释义
check out 动词退房
go ahead 动词/ˌɡoʊ əˈhɛd/請便 /请便

视频中的语法

说话人最常用的结构,并附上视频中的原话:

结构视频中的用法
被动语态 be + 过去分词 — 强调发生了什么,而不是谁做的could be solved · are structured · be done
定语从句 who / which + 从句 — 补充说明人或事物graph, which are · interpreter, which will · keyword, which is

需要注意的发音

说话人用了 8 次缩略和弱读形式,例如 you're, can't, doesn't。请按听到的简短形式来说。

  • “th” 音: thread /ˈθɹɛd/, algorithm /ˈælɡəɹɪðm̩/
  • “sh” 和 “zh” 音: interaction /ˌɪn.təˈɹæk.ʃən/, instruction /ɪnˈstɹʌkʃən/, modification /ˌmɑdɪfɪˈkeɪʃən/, starvation /stɑɹˈveɪʃən/, computation /ˌkɑmpjʊˈteɪʃn̩/
  • 长单词——注意重音位置: interaction /ˌɪn.təˈɹæk.ʃən/, modification /ˌmɑdɪfɪˈkeɪʃən/, interpreter /ɪnˈtɝ.pɹɪ.tɚ/, complexity /kəmˈplɛk.sɪ.ti/, whatsoever /ˌ(h)wʌtsoʊˈɛvɚ/

中文母语者容易读错的音:

  • /v/ — 不要读成 /w/,上齿轻触下唇: solve /sɒlv/, virtual /ˈvɜɹt͡ʃuəl/, convert /kənˈvɝt/, whatsoever /ˌ(h)wʌtsoʊˈɛvɚ/, starvation /stɑɹˈveɪʃən/
  • 词尾辅音 — 要读清楚,后面不要加元音: bend /bɛnd/, thread /ˈθɹɛd/, fold /ˈfəʊld/, loop /luːp/, solve /sɒlv/
  • /r/ 和 /l/ 的区别: parallel /ˈpæ.ɹəˌlɛl/, algorithm /ˈælɡəɹɪðm̩/, virtual /ˈvɜɹt͡ʃuəl/, parallelism /ˈpaɹəlɛlɪz(ə)m/

如何用这段视频练习

  1. 先完整听一遍视频,不要开口,记下不认识的单词。
  2. 先用 0.75 倍速逐句跟读,熟练之后再回到正常速度。
  3. 录下自己的声音并与原声对比,特别注意 bend, parallel, thread 这类单词。

什么是跟读法?

跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。

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