Pratique du Shadowing: Mind-bending new programming language for GPUs just dropped... - Apprendre l'anglais à l'oral avec la vidéo

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60 phrases
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Yesterday, the clouds opened up, and a weird new programming language came down to Earth, with a promise of parallelism for all thou who writeth code.
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This is big if true, because parallel computing is a superpower.
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It allows a programmer to take a problem that could be solved in a week, and instead solve it in seven days using seven different computers.
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Unfortunately, running code in parallel is like conducting a symphony.
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One wrong note, and the entire thing becomes a total disaster.
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But luckily, Bend offers hope by making a bold promise.
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Everything that can run in parallel, will run in parallel.
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You don't need to know anything about CUDA, blocks, locks, mutexes, or regexes to write algorithms that take advantage of all 24 of your CPU cores,
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or even all 16 ,000 of your GPU cores.
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You just write some high -level
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Python -looking code, and the rest is magic.
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It is May 17th, 2024, and you're watching the Code Report.
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When you write code in a language like
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Python, your code runs on a single thread.
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That means only one thing can happen at a time.
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It's like going to a KFC with only one employee who takes the order, cleans the toilets, and cooks the food in that order.
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Now, on a modern CPU, you might have a clock cycle around 4 gigahertz, and if it's handling one instruction per cycle,
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you're only able to perform 4 billion instructions per second.
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Now, if 4 Gips is not enough, you can modify your Python code to take advantage of multiple threads,
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but it adds a lot of complexity to your code.
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And there's all kinds of gotchas, like race conditions, deadlocks, thread starvation, and may even lead to conflicts with demons.
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Even if you do manage to get it working, you might find that your CPU just doesn't have enough juice at
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which point you look into using the thousands of CUDA cores on your GPU.
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But now you'll need to write some C++ code and likely blow your leg off in the process.
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Well, what if there is a language that just knew how to run things in parallel by default?
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That's the promise of Bend.
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Imagine we have a computation that adds two completely random numbers together.
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In Python, the interpreter is going to convert this into bytecode, and then eventually run it on the Python virtual machine.
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Pretty simple, but in Bend, things are a little more complex.
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The elements of the computation are structured into a graph, which are called interaction combinators.
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You can think of it as a big network of all the computations that need to be done.
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When two nodes run into each other, the computation progresses by following a simple set of rules
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that rewrite the computation in a way that can be done in parallel.
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It continues this pattern until all computations are done, then merges the result back into whatever expression was returned from the function.
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This concept of interaction combinators goes all the way back to the 1990s, and is implemented in a runtime called the higher -order virtual machine.
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HVM is not meant to be used directly, and that's why they built
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Bend, a high -level language, to interface with it.
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And the language itself is implemented in Rust.
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Its syntax is very similar to Python, and we can write a hello world by defining a main function that returns a string.
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Now to execute this code, we can pull up the terminal and use the ben run command.
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By default, this is going to use the Rust interpreter, which will execute it sequentially, just like any other boring language.
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But now here's where things get interesting.
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Imagine we have an algorithm that needs to count a bunch of numbers and then add them together.
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The first thing that might blow your mind is that bend does not have loops.
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Like, we can't just do a for loop like we would in Python.
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Instead, bend has something entirely different called a fold that works like a search and replace for data types.
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And any algorithm that requires a loop can be replaced with a fold.
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Basically, a fold allows you to consume recursive data types in parallel, like a list or a tree.
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But first, we need to construct a recursive data type.
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And for that, we have the bend keyword, which is like the opposite of fold.
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Now, if that's a little too mind -bending, maybe check out my back catalog for recursion in 100 seconds.
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But now let's see what this looks like from a performance standpoint.
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When I try to run this algorithm on a single thread, it takes forever, like 10 minutes or more.
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However, I can run the same code without any modification whatsoever with the bend run C command.
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When I do that, it's now utilizing all 24 threads on my CPU.
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And now it only takes about 30 seconds to run the computation.
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That's a huge improvement, but I think we can still do better.
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Because I'm a baller, I have an NVIDIA RTX 4090, and once again, I can run this code without any modification on CUDA with bendrun -cu.
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And now this code only takes one and a half seconds to run, and I'll just go ahead and drop the mic right there.
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This has been the Code Report, thanks for watching, and I will see you in the next one.

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Vocabulaire et conseils d’expression pour cette leçon

Cette leçon d’expression orale s’appuie sur la vidéo « Mind-bending new programming language for GPUs just dropped.. ». Les mots qui reviennent le plus souvent : code, bend, computation, Python, parallel. Cette vidéo contient 60 phrases et 904 mots à répéter en shadowing. La partie parlée dure 4:00. Le locuteur parle vite, environ 226 mots par minute : attendez-vous à des liaisons et à des sons réduits. Seuls 77 % des mots font partie des 3 000 mots les plus courants en anglais, le vocabulaire est donc exigeant.

Vocabulaire clé de cette vidéo

15 mots de la vidéo à retenir, avec leur prononciation et leur sens :

MotPrononciationSens
bend verbe/bɛnd/courber, tordre
parallel adjectif/ˈpæ.ɹəˌlɛl/parallèle
thread nom/ˈθɹɛd/fil
fold verbe/ˈfəʊld/plier
algorithm nom/ˈælɡəɹɪðm̩/algorithme
loop nom/luːp/boucle
solve verbe/sɒlv/résoudre, régler
virtual adjectif/ˈvɜɹt͡ʃuəl/virtuel
default nom/dɪˈfɔlt/défaut, non-respect
interaction nom/ˌɪn.təˈɹæk.ʃən/interaction
implement verbe/ˈɪmpləmənt/appliquer, exécuter
instruction nom/ɪnˈstɹʌkʃən/instruction
execute verbe/ˈɛksɪˌkjuːt/exécuter, mettre à mort
cloud nom/ˈklaʊ̯d/nuage
element nom/ˈɛləmənt/élément

Les verbes à particule que vous entendrez

MotPrononciationSens
check out verbemater, regarder
go ahead verbe/ˌɡoʊ əˈhɛd/vas-y, allez-y
open up verbeouvrir
pull up verbe/ˌpʊl ˈʌp/soulever

La grammaire de cette vidéo

Les structures que le locuteur utilise le plus, avec les mots exacts de la vidéo :

StructureDans la vidéo
Voix passive be + participe passé — l’accent est mis sur ce qui arrive, pas sur qui le faitcould be solved · are structured · be done
Propositions relatives who / which + proposition — une précision sur une personne ou une chosegraph, which are · interpreter, which will · keyword, which is

Prononciation à surveiller

Le locuteur utilise 8 contractions et formes réduites, comme you're, can't, doesn't. Prononcez-les sous leur forme courte, telles que vous les entendez.

  • Les sons « th »: thread /ˈθɹɛd/, algorithm /ˈælɡəɹɪðm̩/
  • Les sons « sh » et « zh »: interaction /ˌɪn.təˈɹæk.ʃən/, instruction /ɪnˈstɹʌkʃən/, modification /ˌmɑdɪfɪˈkeɪʃən/, starvation /stɑɹˈveɪʃən/, computation /ˌkɑmpjʊˈteɪʃn̩/
  • Mots longs — placez bien l’accent: interaction /ˌɪn.təˈɹæk.ʃən/, modification /ˌmɑdɪfɪˈkeɪʃən/, interpreter /ɪnˈtɝ.pɹɪ.tɚ/, complexity /kəmˈplɛk.sɪ.ti/, whatsoever /ˌ(h)wʌtsoʊˈɛvɚ/

Les sons difficiles pour les francophones :

  • /tʃ/ et /dʒ/ — à ne pas adoucir en « ch » et « j »: virtual /ˈvɜɹt͡ʃuəl/, juice /d͡ʒuːs/, merge /mɝd͡ʒ/, gotcha /ˈɡɑ.tʃə/, sequentially /səˈkwɛntʃəli/
  • /r/ anglais — langue recourbée, sans frotter la gorge: parallel /ˈpæ.ɹəˌlɛl/, thread /ˈθɹɛd/, algorithm /ˈælɡəɹɪðm̩/, virtual /ˈvɜɹt͡ʃuəl/, interaction /ˌɪn.təˈɹæk.ʃən/

Comment s’entraîner avec cette vidéo

  1. Écoutez la vidéo en entier une fois sans parler et notez les mots que vous ne connaissez pas.
  2. Commencez à la vitesse 0,75×, répétez phrase par phrase, puis revenez à la vitesse normale quand cela devient facile.
  3. Enregistrez-vous et comparez avec l’original, en faisant attention à des mots comme bend, parallel, thread.

Qu'est-ce que la technique du Shadowing ?

Le Shadowing est une technique d'apprentissage des langues fondée sur la science, développée à l'origine pour la formation des interprètes professionnels. Le principe est simple mais puissant : vous écoutez de l'anglais natif et le répétez immédiatement à voix haute — comme une ombre suivant le locuteur avec un décalage de 1 à 2 secondes. Les recherches montrent une amélioration significative de la précision de la prononciation, de l'intonation, du rythme, des liaisons, de la compréhension orale et de la fluidité.

Technique du shadowing : lire le guide complet étape par étape →