쉐도잉 연습: Complete IELTS Band 6.5 - 7.5 - UNIT 6 - 영상으로 영어 말하기 배우기
레슨 만드는 중...
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Complete IELTS Bands 6 .5 to 7 .5 by Guy Brookhart
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and Vanessa Jakeman Published by Cambridge University Press 2013 This recording is copyright CD 2 Unit 6 Listening Exercise 3
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Good morning, everyone.
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So, we're looking at animation technology today something we're all very
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familiar with from seeing blockbuster films such as Toy Story
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and Shrek but I'd like to start by looking at how animation began and how the technical side of things developed.
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Not long after the invention of the first camera by Thomas Edison in 1889 a photographer by the name of J.
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Stuart Blackton developed the first technique for animated film.
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It consisted of a series of drawings and he drew a number of funny faces and then filmed one after the other.
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This gave the impression of motion and changing facial expression.
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But it was a very slow process and a long way from being anything like a film.
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Then a Frenchman, Emile Cole, moved things on a bit by using scenes and figures cut out of paper instead.
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This meant things could be done more quickly.
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It was possible to build up a small scene, though a very large number of cutouts were required to do this.
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And of course, it was all still taking place during the era of silent film.
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Eventually, Walt Disney came along.
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He wanted his film characters to look more real and so he found ways to do this.
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It took weeks to produce a single film sequence
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but in 1928 the first talking animated film came out that had been made using hand -painted slides known as cells.
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These were placed one on top of the other and then quickly removed.
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And that first film launched the career of Mickey Mouse, if you remember him.
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Disney then went on to produce the first full -length colour animated film in 1937, Snow White and the Seven Dwarfs,
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which earned him the first of his 37 Oscars.
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Animation changed very little over the next 50 years or so, until the advent of computers and the work of a company called Pixar.
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Pixar Animation Studios was a graphics group until Steve Jobs invested $10 million in the company.
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Now it has become a Hollywood icon, with earnings of over $6 .3 billion and numerous film awards.
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In fact, Pixar's films act rather like a timeline of technological developments in computer graphics.
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So, let's have a look at some of them.
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Pixar's debut feature film was Toy Story, and this was the first film to be completely animated by computers.
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When it was released in 1995, many features of the film were seen as outstanding.
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It is still considered to be one of the most significant
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achievements in the history of film animation a later film monsters inc
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which came out in 2001 added a new animation feature
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which was the on -screen representation of animal fur this helped
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to enhance the appeal of one of the film's central characters two years after
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that the award -winning film finding nemo a tale of the lives of some very appealing and visually enchanting fish,
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pioneered new techniques in digital lighting, which were used to create realistic -looking water.
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This was an essential feature of the film.
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Many scenes took place underwater and relied on a certain level of brilliance and clarity throughout.
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Had they got it wrong, the entire effect would have been lost.
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And a film called The Incredibles in 2004 brought with it credible human characters and advances in the simulation of crowds.
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So each of these films introduced new types of physical phenomena,
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and these days 3D animation can recreate most real -world scenarios yet cinema audiences have increasingly high expectations
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so how do companies like Pixar plan to meet the challenges of the future Well,
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firstly, studios still struggle to create digital humans that audiences like.
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Up to now, they've been criticised for looking robotic.
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So the focus for producers now is on simulating more realistic human skin and more detailed facial movement.
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Both developments are bringing close the day when they will be convincing digital actors on screen.
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A second aspect that Pixar hope to improve on is the speed at
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which they can actually produce each frame of animated film.
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Things have moved on, but the time it takes to do this is basically staying the same.
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Faster computers help, but work done by companies involved in the production of video games is also hope to improve things.
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A further challenge is colour.
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Pixar is looking ahead to how it can better use its colour palettes and produce more brilliant images And lastly,
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the company is hoping to build on methods to stylise its
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images in films It seems reality has been the goal for many years
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But now they are also trying to break new ground
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and come up with other concepts The result could be a new breed of animated films
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that don't look real or like anything that has gone before.
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Thank you.
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Thank you.
📺 같은 채널
✨ 추천 영상
이 레슨의 어휘와 말하기 포인트
이 영상에는 섀도잉할 문장 61개와 단어 823개가 있습니다. 말하는 구간의 길이는 7:16입니다. 화자는 분당 약 113단어의 일정한 속도로 말해서 섀도잉하기에 편한 속도입니다. 단어의 82%가 영어에서 가장 많이 쓰이는 3,000단어에 속합니다. 나머지는 연습 전에 미리 확인해 두세요.
이 영상의 핵심 어휘
영상에 나오는 익혀 둘 만한 단어 15개를 발음, 뜻과 함께 정리했습니다.
| 단어 | 발음 | 뜻 |
|---|---|---|
| animation 명사 | /ˌæn.ɪˈmeɪ.ʃən/ | 애니메이션, 아니메 |
| technique 명사 | /tɛkˈniːk/ | 기술 |
| graphics 명사 | /ˈɡɹæfɪks/ | 그래픽, 제도법 |
| realistic 형용사 | /ˌɹɪəˈlɪs.tɪk/ | 현실적 |
| earn 동사 | /ɝn/ | 벌다 |
| silent 형용사 | /ˈsaɪ̯lənt/ | 조용하다 |
| producer 명사 | /pɹəˈdjuːsə/ | 생산자, 제작자 |
| aspect 명사 | /ˈæspɛkt/ | 양상 |
| introduce 동사 | /ˌɪntɹəˈdus/ | 소개(紹介)하다 |
| achievement 명사 | /əˈt͡ʃiːv.mənt/ | 달성, 업적 |
| impression 명사 | /ɪmˈpɹɛʃn̩/ | 인상 |
| sequence 명사 | /ˈsiː.kwəns/ | 순서 |
| slide 명사 | /ˈslaɪ̯d/ | 미끄럼틀, 미끄럼대 |
| rely 동사 | /ɹɪˈlaɪ/ | 의지(依支)하다 |
| tale 명사 | /ˈteɪl/ | 이야기 |
영상에 나오는 구동사
| 단어 | 발음 | 뜻 |
|---|---|---|
| come out 동사 | /ˌkʌm ˈaʊt/ | 나오다 |
이 영상의 문법
화자가 가장 많이 쓰는 문형을 영상 속 실제 표현과 함께 정리했습니다.
| 문형 | 영상 속 표현 |
|---|---|
| 수동태 be + 과거분사 — 누가 하는지보다 무슨 일이 일어나는지에 초점 | could be done · were required · had been made |
| 현재완료 have/has + 과거분사 — 과거의 일이 지금도 관련이 있을 때 | has become · they've been criticised · have moved |
주의할 발음
화자는 we're, don't, I'd 같은 축약형과 약화된 형태를 5번 사용합니다. 들리는 대로 짧게 발음하세요.
- “sh”와 “zh” 소리: animation /ˌæn.ɪˈmeɪ.ʃən/, facial /ˈfeɪ.ʃəl/, impression /ɪmˈpɹɛʃn̩/, representation /ˌɹɛp.ɹə.zɛnˈteɪ.ʃən/, invention /ɪnˈvɛnʃən/
- 긴 단어 — 강세 위치에 주의: animation /ˌæn.ɪˈmeɪ.ʃən/, representation /ˌɹɛp.ɹə.zɛnˈteɪ.ʃən/, photographer /fəˈtɑ.ɡɹə.fɚ/, phenomenon /fəˈnɒm.ɪ.nən/, technological /ˌtɛk.nəˈlɑ.dʒɪ.kəl/
이 영상으로 연습하는 방법
- 먼저 말하지 않고 영상을 끝까지 듣고 모르는 단어를 적어 둡니다.
- 보통 속도로 한 문장씩 섀도잉하고, 화자의 리듬과 맞을 때까지 반복합니다.
- 자신의 목소리를 녹음해 원본과 비교하고, animation, technique, graphics 같은 단어에 특히 주의합니다.
쉐도잉이란? 영어 실력을 빠르게 키우는 과학적 방법
쉐도잉(Shadowing)은 원래 전문 통역사 훈련을 위해 개발된 언어 학습 기법으로, 다언어 학자인 Dr. Alexander Arguelles에 의해 대중화된 방법입니다. 핵심 원리는 간단하지만 매우 강력합니다: 원어민의 영어를 들으면서 1~2초의 짧은 지연으로 즉시 소리 내어 따라 말하는 것——마치 '그림자(shadow)'처럼 화자를 따라가는 것입니다. 문법 공부나 수동적인 청취와 달리, 쉐도잉은 뇌와 입 근육이 동시에 실시간으로 영어를 처리하고 재현하도록 훈련합니다. 연구에 따르면 이 방법은 발음 정확도, 억양, 리듬, 연음, 청취력, 말하기 유창성을 크게 향상시킵니다. IELTS 스피킹 준비와 자연스러운 영어 소통을 원하는 분들에게 특히 효과적입니다.















