シャドーイング練習: Every app on Earth is now open source... whether it likes it or not - 動画で英語スピーキングを学ぶ

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Last week, a developer got so tired of Adobe's predatory business model
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that he decided to rebuild seven of its Creative Cloud apps with Rust, like Photoshop, Illustrator, and Premiere, then open -sourced them and gave them away for free.
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The project is called ArtCraft, and the developer's name is Brandon Thomas, who, after being hit with Adobe's cancellation fee more than once,
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opened up Cloud, then reverse -engineered Adobe's 30 -plus -year codebase from scratch, and the apps even run on Linux, a platform Adobe has never officially supported.
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What's crazy, though, is that you, the human being watching this video, can do the same thing thanks to an unrelated project called Reverse Engineer Anything.
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It's been going viral on the internet lately because it can easily decompile any native binaries you can get your hands on.
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We're talking stripped ELF, PE, and Mako executables, JVM bytecode with obfuscated constant pools, ECMA 335 -compliant .NET assemblies,
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bare metal firmware with architecture -specific instruction sets, and even OCI container layers entangled in declarative infrastructure manifests.
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In layman's terms, that means virtually every app in the world is now open source, whether it wants to be or not.
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In today's video, we'll attempt to reverse engineer anything and everything
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and find out if this is the final nail in the coffin for software as we know it.
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It is October 12th, 2026, and we're watching the Code Report.
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So is it really true that one person plus Claude made the entire Adobe suite obsolete overnight?
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Well, on the surface, yes.
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As you can see on the website, you can download a Rust -based version of any Adobe program for free right now.
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That's awesome, but after trying it out myself, I realized there's one small catch.
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The software is a nearly unusable pile of vibe -coded horse shit.
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Now, I begrudgingly pay Adobe at $69 tribute every month to use Premiere to edit these videos for you guys, and I was thrilled to finally see an open -source alternative.
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And let's just ignore the fact that DaVinci Resolve has been an open -source alternative for over 20 years now.
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And when I first opened Filmcraft, I was thrilled to see that the UI was nearly a 1 -to -1 clone of Premiere, so I could get to work immediately without any learning curve.
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My plan was to edit this video with it, but the cracks became visible immediately.
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Like, after dragging a clip of some lame stock video onto the timeline, and hitting play, there was a massive lag in the audio bars,
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and just overall slowness and lagginess despite being vibe -coded in Rust, which I've been told is a blazingly fast programming language.
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So then, I tried implementing some transitions between clips, and they were just nowhere near the quality of Premiere, which you can clearly see with this glitch transition side -by -side.
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And for someone like me, who's a once -in -a -generation cinematic visionary, who many have called the Stanley Kubrick of sponsored shitposts.
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The sad reality is that film craft is just not good enough yet, but I sincerely hope it gets there someday because f* Adobe.
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But then that got me thinking, what if instead of trying to use off -brand Premiere, I just reverse engineer it myself and make it simpler
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because Premiere has hundreds of features that I don't use that just get in the way.
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Luckily, there's a new project in town that can help us do that called reverse engineer anything.
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Adobe Premiere is primarily written in C and C++, and crazy smart Asians on H1B visas have been writing its code for decades.
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Now, its actual source code is top -secret Adobe intellectual property, but in order to actually run it on your machine, they need to compile that code into a native binary of ones and zeros.
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This stuff is almost unreadable to humans, but with a lot of painstaking work, it is technically possible to map these ones and zeros back into something that resembles human -readable source code,
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and the REA project can do that for people who can't even count to three in binary.
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First, we set it up by running it with Node .js and the npx command, and then because I'm a loser on Microsoft Windows, we'll configure REA's Ghidra integration,
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which is actually the tool that deserves the most credit here, and can do a read -only analysis of native EXEs and DLLs.
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Then from there, we can just use it like any other AI agent
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and tell it to inspect the locally installed version of Adobe Premiere.
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In this case, I'll have it inspect Adobe's timeline integration and try to figure out how it does this one specific feature.
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A while later, we get back a bunch of C -like pseudocode, along with assembly, string, symbols, calls, and references, which to an obsolete HTML programmer is all pretty useless.
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However, we can now take this garbage code
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and pass it off to our favorite coding agent to re -implement the exact same feature in Rust.
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And thanks to reverse engineering, I'll eventually be able to build my own version of Premiere Lite that's not only free, but only has the actual features I want to use.
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But as a cheapskate developer, I'm not stopping there.
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I think it's crazy
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that any real Vibe developer in 2026 is still paying money for developer tools when that money should be spent burning tokens.
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For example, let's take a look at an ancient technology called Supabase, which is basically a wrapper on top of AWS that provides a UI for your database.
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Even though it's mostly open source, it has a ton of features I don't want.
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So what I'm doing instead is using the networking feature in REA to analyze API interactions and UI changes,
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which has allowed me to build a better backend that I'm calling stud base, which is not only perfectly tailored to the needs of horse tender and donker,
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but is also orders of magnitude cheaper and faster according to this benchmark I just made up.
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Trust me, bro.
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You can trust these Trust Me Bro benchmarks.
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And another thing you can trust is Appify, the sponsor of today's video.
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Their MCP server lets you connect your agent to thousands of tools called Actors.
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They can do things like scrape live data from YouTube or monitor your competitors' prices on Amazon.
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But right now, I'm using it to track the most liked posts on the donkeys of Instagram hashtag
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so I can invite the most desirable asses to sign up on Donker.
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It only takes one line to connect to the server, and I could explain what I wanted it to do in natural language. From there, my agent started using the relevant Appify tools to return to
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the structured data I needed in order to help these gay donkeys find love.
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But the most impressive part was how few tokens it took, because Appify's MCP server only exposes a handful of core tools, it then finds the best one for your job,
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and runs it in the background to avoid token bloat.
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You get $25 in free credits to try it out by using the code Fireship25 at the link below.
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This has been The Code Report, thanks for watching, and I will see you in the next one.

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このレッスンの語彙とスピーキングのポイント

このスピーキングレッスンは、動画「Every app on Earth is now open source... whether it likes it or not」を教材にしています。 繰り返し出てくる語は次のとおりです:Premiere, Adobe, code, reverse, feature。 この動画には、シャドーイング用の文が63文、単語が1233語あります。 音声の長さは5:54です。 話す速さは速く、1分あたり約209語です。音のつながりや弱く発音される音が多くなります。 英語の頻出3,000語に含まれる単語は76%だけなので、語彙は難しめです。

この動画の重要語彙

動画に出てくる覚えておきたい単語15語を、発音と意味つきで紹介します。

単語発音意味
server 名詞/ˈsɝvɚ/サーバー
vibe 名詞/vaɪb/氛囲気
token 名詞/ˈtoʊkən/トークン
transition 名詞/tɹænˈzɪʃ.ən/遷移, 推移
connect 動詞/kəˈnɛkt/繋げる
edit 動詞/ˈɛdɪt/編集する
integration 名詞/ˌɪn.tɪˈɡɹeɪ.ʃən/統合, 融合
implement 動詞/ˈɪmpləmənt/実行する, 実現する
timeline 名詞/ˈtaɪmˌlaɪn/年表, 年譜
sponsor 名詞/ˈspɒn.səː/スポンサー
obsolete 形容詞/ˈɑbsəlit/廃れた
donkey 名詞/ˈdɑŋ.ki/驢馬, ロバ
benchmark 名詞/ˈbɛn(t)ʃmɑːk/水準点
ignore 動詞/ɪɡˈnɔː/無視する, 忽略する
audio 形容詞/ˈɔ.di.oʊ/オーディオ

動画に出てくる句動詞

単語意味
find out 動詞見出す, 調べる

この動画の文法

話し手がよく使っている文型を、動画の実際の表現とともに紹介します。

文型動画での表現
現在完了進行形 have/has been + -ing — 以前に始まり今も続いている動作It's been going · have been writing
現在完了形 have/has + 過去分詞 — 過去の出来事が今も関係しているhas been · I've been told · have called
受動態 be + 過去分詞 — 誰がするかより、何が起きるかに焦点を当てるis called · I've been told · should be spent
関係詞節 who / which + 節 — 人や物について情報を加えるpeople who can · Supabase, which is · base, which is

注意したい発音

話し手はI'm, don't, I'llなど、短縮形や弱形を15回使っています。聞こえたとおりの短い形で発音しましょう。

  • 「sh」と「zh」の音: transition /tɹænˈzɪʃ.ən/, integration /ˌɪn.tɪˈɡɹeɪ.ʃən/, benchmark /ˈbɛn(t)ʃmɑːk/, interaction /ˌɪn.təˈɹæk.ʃən/, instruction /ɪnˈstɹʌkʃən/
  • 長い単語(アクセントの位置に注意): developer /dɪˈvɛləpɚ/, integration /ˌɪn.tɪˈɡɹeɪ.ʃən/, primarily /ˈpɹaɪ.mə.ɹə.li/, infrastructure /ˈɪnfɹəˌstɹʌkt͡ʃə/, architecture /ˈɑː.kɪˌtɛk.t͡ʃə/

日本語話者が苦手な音:

  • /r/ と /l/ の区別 — /l/ は舌先を歯茎につけ、/r/ はどこにもつけない: thrill /θɹɪl/, primarily /ˈpɹaɪ.mə.ɹə.li/, viral /ˈvaɪɹəl/, rebuild /ɹiːˈbɪld/, sincerely /sɪnˈsɪɹli/
  • /v/ — /b/ にならないように、上の歯を下唇に当てる: reverse /ɹɪˈvɝs/, developer /dɪˈvɛləpɚ/, server /ˈsɝvɚ/, vibe /vaɪb/, impressive /ɪmˈpɹɛsɪv/
  • /f/ — 「フ」ではなく、上の歯と下唇で出す: infrastructure /ˈɪnfɹəˌstɹʌkt͡ʃə/, craft /ˈkɹæft/, handful /ˈhæn(d)fʊl/, coffin /ˈkɔfɪn/, manifest /ˈmæn.ɪ.fɛst/

この動画での練習方法

  1. まず声を出さずに動画を最後まで聞き、知らない単語をメモします。
  2. まず0.75倍速で一文ずつシャドーイングし、慣れてきたら通常の速度に戻します。
  3. 自分の声を録音して元の音声と比べます。server, vibe, tokenなどの単語に特に注意しましょう。

シャドーイングとは?英語上達に効果的な理由

シャドーイング(Shadowing)は、もともとプロの通訳者養成プログラムで開発された言語学習法で、多言語習得者として知られるDr. Alexander Arguelles によって広く普及されました。方法はシンプルですが非常に効果的:ネイティブスピーカーの英語を聞きながら、1〜2秒の遅延で声に出してすぐに繰り返す——まるで「影(shadow)」のように話者を追いかけます。文法ドリルや受動的なリスニングと異なり、シャドーイングは脳と口の筋肉が同時にリアルタイムで英語を処理・再現することを強制します。研究により、発音精度、抑揚、リズム、連音、リスニング力、そして会話の流暢さが大幅に向上することが確認されています。IELTSスピーキング対策や自然な英語コミュニケーションを目指す方に特におすすめです。

シャドーイングのやり方: ステップ別の完全ガイドを読む →