シャドーイング練習: It’s not you. Phones are designed to be addicting. - 動画で英語スピーキングを学ぶ

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1
but I'm not alone.
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Over 2.5 billion people have smartphones now, and a lot of them are having a hard time putting them down.
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There's a new app that aims to curb phone addiction.
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Addiction is money.
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Are we a nation of smartphone addicts?The problem is, our devices are designed to keep us engaged.
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They're intentionally addicting.
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But if you understand the tricks that grab your attention, you can learn to have a healthier relationship with your phone.
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I think we're living inside of two billion Truman Shows.
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Where, you know, Truman Show, you wake up and everything is sort of coordinated just for you.
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And you really don't even realize it, but it's coordinating just to entertain you, or just to engage you.
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That's Tristan Harris, he worked as Google's design ethicist, and now he runs a nonprofit initiative called Time Well Spent, advocating for awareness of how tech companies profit off of users' attention.
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It's not designed to help us, it's just designed to keep us hooked.
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So I handed him my phone and asked him how he'd fix it.
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It starts with turning off all notifications, except for when a real human is trying to reach you.
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When you get a call, a text, or a message, it's usually because another person wants to communicate with you, but a lot of today's apps simulate the feeling of that kind of social interaction, to get you to spend more time on their platform.
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If Facebook sends you a push notification that a friend is interested in an event near you, they're essentially acting like a puppet master, leveraging your desire for social connections so that you use the app more.
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But notifications didn't always work like this.
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When push notifications were first introduced for email on Blackberries in 2003, they were actually seen as a way for you to check your phone less.
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You could easily see emails as they came in, so you didn't have to repeatedly open your phone to refresh an inbox.
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But today you can get notifications from any app on your phone.
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So, every time you check it, you get this grab bag of notifications that can make you feel a broad variety of emotions.
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If it wasn't for random, if it was predictably bad or predictably good, then you would not get addicted.
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The predictability would take out the addictiveness.
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And, it's effective.
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Slot machines make more money in the US than baseball, movies, and theme parks combined and they become addicting about 3-4 times faster than other kinds of gambling.
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Some apps even replicate the process of pulling a slot machine lever with the "pull to refresh" feature.
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That's a conscious design choice.
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Those apps are usually capable of continuously updating content, but the pull action provides an addicting illusion of control over that process.
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In the future, we might see healthier ways of delivering notifications.
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Research shows that bundling notifications, where phones deliver a batch of updates at set times, reduces user stress.
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Then, you have to grayscale your screen.
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The easiest way to attract your eye's attention on a screen is through color.
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Human eyes are sensitive to warm colors.
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In eye-tracking tests like this one, they gravitate particularly to bright red.
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That's why so many apps have redesigned their icons to be brighter, bolder, and warmer over the years.
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It's also why notification bubbles are red.
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A little icon like this, or this, doesn't have the same impact on your attention as this.
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But you can neutralize that distracting effect by selecting a greyscale color filter in your phone's accessibility settings.
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When you make everything black and white, your brain isn't tricked into thinking that this is any more important to you than this.
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I mean, there's a reason why slot machines are bright and color and flashing lights and ding ding ding ding ding.
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They have the sensory input too, right.
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And so, just noticing that if I take out the color, it changes some of the addictiveness.
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Finally, restrict your home screen to everyday tools.
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Make sure that your home screen, when you unlock it, doesn't have anything except for the in-the-moment tools that help you live your life.
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I have Lyft, to get somewhere when I need to get somewhere, Maps, Calendar.
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None of these are apps that I can fall into and then get sucked down some bottomless vortex of stuff.
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If you're not sure what counts as a bottomless vortex of stuff, it helps to filter out apps that use infinite scrolling.
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Unlike pagination, where users have to click to load new content on another page, infinite scrolling continuously loads new material so there's no built-in endpoint.
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Video autoplay works in a similar way.
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These interfaces create a frictionless experience, but they also create a user's sense of control and make it harder to stop.
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Research shows that people rely on visual cues more than internal cues to stop consuming something.
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In a 2005 study, individuals who ate soup out of a self-refilling bowl, ate 73% more than those who ate out of a normal bowl filled up by servers.
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But those who ate from the self-refilling bowl, didn't feel any more satisfied.
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So, a visual cue, like an endpoint, is better at telling you the right time to stop than your own sense of satisfaction.
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And because so many apps don't have an endpoint, you have to build your home screen around the eventuality of distraction.
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We check our phones a lot.
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Most of us drastically underestimate how often we do so.
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But technology might not always look this way.
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There are ideas for alternative interfaces that give you functional choices and are more transparent about how much time you'll lose with one action, versus another.
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But it's a really deep philosophical question: what is genuinely worth your attention?
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On an interruptive basis?
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Do people even know how to answer that question?
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It's a really hard question, it's not something we think about.
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But, for now, it's a question that everybody needs to start asking.
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Thank you so much for watching, this has been episode 1 of By Design, this is gonna be a new series looking at different topics in design, in technology, looking at how human decisions on one end of creating something affect people on the other end.

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このレッスンの語彙とスピーキングのポイント

このB2レベルのスピーキングレッスンは、動画「It’s not you. Phones are designed to be addicting」を教材にしています。 繰り返し出てくる語は次のとおりです:app, notification, ding, screen, color。 この動画には、シャドーイング用の文が65文、単語が1060語あります。 音声の長さは5:41です。 話す速さは速く、1分あたり約187語です。音のつながりや弱く発音される音が多くなります。 英語の頻出3,000語に含まれる単語は79%だけなので、語彙は難しめです。

この動画の重要語彙

動画の中で特に難しい単語15語を、発音と意味つきで紹介します。

単語発音意味
notification 名詞/ˌnoʊtɪfɪˈkeɪʃn̩/通知
addict 名詞/ˈæd.ɪkt/中毒者
refill 名詞/ˈɹiː.fɪl/お代わり, リフィル
vortex 名詞/ˈvɔɹtɛks/渦
refresh 動詞/ɹɪˈfɹɛʃ/爽やかにする
scroll 名詞/skɹoʊl/巻物, スクロール
continuously 副詞/kənˈtɪnjuəsli/連続的に
smartphone 名詞/ˈsmɑɹtfoʊn/スマートフォン, スマートホン
interface 名詞/ˈɪn(t)ɚˌfeɪs/インターフェース
addiction 名詞/əˈdɪkˌʃən/嗜癖
infinite 形容詞/ˈɪnfɪnɪt/途方もない, 巨大な
icon 名詞/ˈaɪ.kɑn/聖像, イコン
neutralize 動詞/ˈnutɹəˌlaɪz/中和する, 相殺する
predictability 名詞/pɹəˌdɪktəˈbɪlɪti/予測可能性, 予見可能性
simulate 動詞/ˈsɪm.jə.lət/シミュレートする

動画に出てくる句動詞

単語発音意味
take out 動詞取り出す
fill up 動詞満たす
turn off 動詞消す, 切る
wake up 動詞/ˌweɪk ˈʌp/目覚める, 目を覚ます

この動画の文法

話し手がよく使っている文型を、動画の実際の表現とともに紹介します。

文型動画での表現
受動態 be + 過去分詞 — 誰がするかより、何が起きるかに焦点を当てるare designed · were actually seen · isn't tricked
現在完了形 have/has + 過去分詞 — 過去の出来事が今も関係しているhave redesigned · has been
関係詞節 who / which + 節 — 人や物について情報を加えるthose who ate

注意したい発音

話し手はdidn't, doesn't, don'tなど、短縮形や弱形を17回使っています。聞こえたとおりの短い形で発音しましょう。

  • 「sh」と「zh」の音: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, refresh /ɹɪˈfɹɛʃ/, addiction /əˈdɪkˌʃən/, pagination /ˌpæd͡ʒəˈneɪʃən/, distraction /dɪsˈtɹæk.ʃən/
  • 長い単語(アクセントの位置に注意): notification /ˌnoʊtɪfɪˈkeɪʃn̩/, predictably /pɹəˈdɪk.tə.bli/, coordinate /koʊˈɔɹ.dəˌneɪt/, continuously /kənˈtɪnjuəsli/, eventuality /ɪˌvɛntjuˈælɪti/

日本語話者が苦手な音:

  • /r/ と /l/ の区別 — /l/ は舌先を歯茎につけ、/r/ はどこにもつけない: grayscale /ˈɡɹeɪˌskeɪl/, predictably /pɹəˈdɪk.tə.bli/, refill /ˈɹiː.fɪl/, scroll /skɹoʊl/, neutralize /ˈnutɹəˌlaɪz/
  • /v/ — /b/ にならないように、上の歯を下唇に当てる: vortex /ˈvɔɹtɛks/, eventuality /ɪˌvɛntjuˈælɪti/, gravitate /ˈɡɹævɪteɪt/, lever /ˈliː.və/, leverage /ˈlɛv.(ə.)ɹɪd͡ʒ/
  • /f/ — 「フ」ではなく、上の歯と下唇で出す: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, refill /ˈɹiː.fɪl/, refresh /ɹɪˈfɹɛʃ/, smartphone /ˈsmɑɹtfoʊn/, interface /ˈɪn(t)ɚˌfeɪs/

この動画での練習方法

  1. まず声を出さずに動画を最後まで聞き、知らない単語をメモします。
  2. まず0.75倍速で一文ずつシャドーイングし、慣れてきたら通常の速度に戻します。
  3. 自分の声を録音して元の音声と比べます。notification, addict, refillなどの単語に特に注意しましょう。

シャドーイングとは?英語上達に効果的な理由

シャドーイング(Shadowing)は、もともとプロの通訳者養成プログラムで開発された言語学習法で、多言語習得者として知られるDr. Alexander Arguelles によって広く普及されました。方法はシンプルですが非常に効果的:ネイティブスピーカーの英語を聞きながら、1〜2秒の遅延で声に出してすぐに繰り返す——まるで「影(shadow)」のように話者を追いかけます。文法ドリルや受動的なリスニングと異なり、シャドーイングは脳と口の筋肉が同時にリアルタイムで英語を処理・再現することを強制します。研究により、発音精度、抑揚、リズム、連音、リスニング力、そして会話の流暢さが大幅に向上することが確認されています。IELTSスピーキング対策や自然な英語コミュニケーションを目指す方に特におすすめです。

シャドーイングのやり方: ステップ別の完全ガイドを読む →