Prática de Shadowing: It’s not you. Phones are designed to be addicting. - Aprenda a falar inglês com vídeo

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1
but I'm not alone.
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Over 2.5 billion people have smartphones now, and a lot of them are having a hard time putting them down.
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There's a new app that aims to curb phone addiction.
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Addiction is money.
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Are we a nation of smartphone addicts?The problem is, our devices are designed to keep us engaged.
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They're intentionally addicting.
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But if you understand the tricks that grab your attention, you can learn to have a healthier relationship with your phone.
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I think we're living inside of two billion Truman Shows.
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Where, you know, Truman Show, you wake up and everything is sort of coordinated just for you.
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And you really don't even realize it, but it's coordinating just to entertain you, or just to engage you.
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That's Tristan Harris, he worked as Google's design ethicist, and now he runs a nonprofit initiative called Time Well Spent, advocating for awareness of how tech companies profit off of users' attention.
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It's not designed to help us, it's just designed to keep us hooked.
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So I handed him my phone and asked him how he'd fix it.
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It starts with turning off all notifications, except for when a real human is trying to reach you.
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When you get a call, a text, or a message, it's usually because another person wants to communicate with you, but a lot of today's apps simulate the feeling of that kind of social interaction, to get you to spend more time on their platform.
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If Facebook sends you a push notification that a friend is interested in an event near you, they're essentially acting like a puppet master, leveraging your desire for social connections so that you use the app more.
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But notifications didn't always work like this.
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When push notifications were first introduced for email on Blackberries in 2003, they were actually seen as a way for you to check your phone less.
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You could easily see emails as they came in, so you didn't have to repeatedly open your phone to refresh an inbox.
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But today you can get notifications from any app on your phone.
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So, every time you check it, you get this grab bag of notifications that can make you feel a broad variety of emotions.
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If it wasn't for random, if it was predictably bad or predictably good, then you would not get addicted.
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The predictability would take out the addictiveness.
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And, it's effective.
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Slot machines make more money in the US than baseball, movies, and theme parks combined and they become addicting about 3-4 times faster than other kinds of gambling.
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Some apps even replicate the process of pulling a slot machine lever with the "pull to refresh" feature.
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That's a conscious design choice.
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Those apps are usually capable of continuously updating content, but the pull action provides an addicting illusion of control over that process.
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In the future, we might see healthier ways of delivering notifications.
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Research shows that bundling notifications, where phones deliver a batch of updates at set times, reduces user stress.
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Then, you have to grayscale your screen.
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The easiest way to attract your eye's attention on a screen is through color.
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Human eyes are sensitive to warm colors.
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In eye-tracking tests like this one, they gravitate particularly to bright red.
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That's why so many apps have redesigned their icons to be brighter, bolder, and warmer over the years.
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It's also why notification bubbles are red.
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A little icon like this, or this, doesn't have the same impact on your attention as this.
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But you can neutralize that distracting effect by selecting a greyscale color filter in your phone's accessibility settings.
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When you make everything black and white, your brain isn't tricked into thinking that this is any more important to you than this.
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I mean, there's a reason why slot machines are bright and color and flashing lights and ding ding ding ding ding.
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They have the sensory input too, right.
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And so, just noticing that if I take out the color, it changes some of the addictiveness.
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Finally, restrict your home screen to everyday tools.
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Make sure that your home screen, when you unlock it, doesn't have anything except for the in-the-moment tools that help you live your life.
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I have Lyft, to get somewhere when I need to get somewhere, Maps, Calendar.
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None of these are apps that I can fall into and then get sucked down some bottomless vortex of stuff.
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If you're not sure what counts as a bottomless vortex of stuff, it helps to filter out apps that use infinite scrolling.
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Unlike pagination, where users have to click to load new content on another page, infinite scrolling continuously loads new material so there's no built-in endpoint.
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Video autoplay works in a similar way.
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These interfaces create a frictionless experience, but they also create a user's sense of control and make it harder to stop.
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Research shows that people rely on visual cues more than internal cues to stop consuming something.
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In a 2005 study, individuals who ate soup out of a self-refilling bowl, ate 73% more than those who ate out of a normal bowl filled up by servers.
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But those who ate from the self-refilling bowl, didn't feel any more satisfied.
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So, a visual cue, like an endpoint, is better at telling you the right time to stop than your own sense of satisfaction.
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And because so many apps don't have an endpoint, you have to build your home screen around the eventuality of distraction.
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We check our phones a lot.
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Most of us drastically underestimate how often we do so.
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But technology might not always look this way.
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There are ideas for alternative interfaces that give you functional choices and are more transparent about how much time you'll lose with one action, versus another.
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But it's a really deep philosophical question: what is genuinely worth your attention?
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On an interruptive basis?
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Do people even know how to answer that question?
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It's a really hard question, it's not something we think about.
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But, for now, it's a question that everybody needs to start asking.
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Thank you so much for watching, this has been episode 1 of By Design, this is gonna be a new series looking at different topics in design, in technology, looking at how human decisions on one end of creating something affect people on the other end.

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Vocabulário e dicas de fala para esta lição

Esta aula de conversação de nível B2 usa o vídeo “It’s not you. Phones are designed to be addicting”. As palavras que mais se repetem: app, notification, ding, screen, color. Este vídeo tem 65 frases e 1060 palavras para praticar shadowing. A fala dura 5:41. O falante fala rápido, cerca de 187 palavras por minuto, então espere sons ligados e reduzidos. Apenas 79% das palavras estão entre as 3.000 mais comuns do inglês, por isso o vocabulário é exigente.

Vocabulário principal deste vídeo

As 15 palavras mais avançadas do vídeo, com pronúncia e significado:

PalavraPronúnciaSignificado
notification substantivo/ˌnoʊtɪfɪˈkeɪʃn̩/notificação
addict substantivo/ˈæd.ɪkt/viciado, adicto
slot substantivo/slɑt/fenda, ranhura
refill substantivo/ˈɹiː.fɪl/refill
vortex substantivo/ˈvɔɹtɛks/turbilhão, redemoinho
refresh verbo/ɹɪˈfɹɛʃ/refrescar
cue substantivo/kju/sinal, deixa
coordinate verbo/koʊˈɔɹ.dəˌneɪt/coordenar
scroll substantivo/skɹoʊl/pergaminho, rolo
continuously advérbio/kənˈtɪnjuəsli/continuamente
smartphone substantivo/ˈsmɑɹtfoʊn/smartphone
interface substantivo/ˈɪn(t)ɚˌfeɪs/interface
addiction substantivo/əˈdɪkˌʃən/vício, adicção
infinite adjetivo/ˈɪnfɪnɪt/infinito
icon substantivo/ˈaɪ.kɑn/ícone

Phrasal verbs que você vai ouvir

PalavraPronúnciaSignificado
take out verbotirar, remover
fill up verboencher
turn off verbodesligar, apagar
wake up verbo/ˌweɪk ˈʌp/acordar, despertar

Gramática neste vídeo

As estruturas que o falante mais usa, com as palavras exatas do vídeo:

EstruturaNo vídeo
Voz passiva be + particípio passado — o foco está no que acontece, não em quem fazare designed · were actually seen · isn't tricked
Present perfect have/has + particípio passado — uma ação passada que ainda importa agorahave redesigned · has been
Orações relativas who / which + oração — informação extra sobre uma pessoa ou coisathose who ate

Pronúncia para ficar de olho

O falante usa 17 contrações e formas reduzidas, como didn't, doesn't, don't. Diga-as na forma curta, do jeito que você ouve.

  • Os sons de “sh” e “zh”: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, refresh /ɹɪˈfɹɛʃ/, addiction /əˈdɪkˌʃən/, pagination /ˌpæd͡ʒəˈneɪʃən/, distraction /dɪsˈtɹæk.ʃən/
  • Palavras longas — acerte a sílaba tônica: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, predictably /pɹəˈdɪk.tə.bli/, coordinate /koʊˈɔɹ.dəˌneɪt/, continuously /kənˈtɪnjuəsli/, eventuality /ɪˌvɛntjuˈælɪti/

Sons difíceis para falantes de português:

  • Consoante final — sem acrescentar um “i” depois: addict /ˈæd.ɪkt/, slot /slɑt/, coordinate /koʊˈɔɹ.dəˌneɪt/, infinite /ˈɪnfɪnɪt/, ethicist /ˈɛθɪsɪst/
  • /l/ final — a língua toca o céu da boca, não vira “u”: grayscale /ˈɡɹeɪˌskeɪl/, refill /ˈɹiː.fɪl/, scroll /skɹoʊl/, bubble /ˈbʌbəl/
  • s + consoante no início — sem um “i” antes: slot /slɑt/, scroll /skɹoʊl/, smartphone /ˈsmɑɹtfoʊn/

Como praticar com este vídeo

  1. Ouça o vídeo inteiro uma vez sem falar e anote as palavras que você não conhece.
  2. Comece na velocidade 0,75×, faça shadowing frase por frase e volte à velocidade normal quando ficar fácil.
  3. Grave a sua voz e compare com o original, prestando atenção a palavras como notification, addict, slot.

O que é a Técnica de Shadowing?

Shadowing é uma técnica de aprendizado de idiomas com base científica, originalmente desenvolvida para o treinamento de intérpretes profissionais. O método é simples, mas poderoso: você ouve áudio em inglês nativo e repete imediatamente em voz alta — como uma sombra seguindo o falante com 1-2 segundos de atraso. Pesquisas mostram melhora significativa na precisão da pronúncia, entonação, ritmo, sons conectados, compreensão auditiva e fluência na fala.

Técnica de shadowing: leia o guia completo passo a passo →